NobodyWho is an open-source project on GitHub with about 1,587 stars, most recently updated in 2026. NobodyWho is an inference engine that lets you run large language models locally and efficiently on almost any device. It works fully offline with no API keys, loads GGUF models from Hugging Face or any URL, and ships SDKs for Flutter, React Native, Kotlin, Swift, Python and the Godot game engine.
Published on GitHub under the EUPL-1.2 license, NobodyWho has attracted a community of about 1,587 stars, which places it among the more visible open-source AI projects in its niche. Development was still active as of 2026, based on the repository’s latest updates. Because the full source code is public, teams can audit how it works, adapt it to their own stack, and self-host it rather than depending on a closed hosted product.
The repository is tagged with topics including ai, expo, flutter, gguf, godot, which gives a quick picture of where it fits in the open-source AI ecosystem. New users can explore the examples and documentation in the repository to understand the main workflows before integrating it into their own projects, and the public issue tracker shows what the maintainers are actively working on and what the community is asking for.
NobodyWho is open source under the EUPL-1.2 license and free to use, with models running entirely on your own devices.
NobodyWho is best suited for app and game developers who want private, offline, on-device AI features without per-token API costs. Anyone evaluating it should start with the GitHub repository, where the documentation, examples and issue tracker show exactly what the current version can do.