Unreal Speech is a developer-first text-to-speech API built around one idea: natural-sounding speech at a fraction of the usual per-character cost.
Unreal Speech focuses on doing one thing well ā fast, inexpensive speech synthesis through a clean API. Its streaming endpoint returns audio in about 300 milliseconds for short passages, which makes it suitable for real-time applications, while asynchronous endpoints handle long-form jobs of up to 500,000 characters for audiobooks and bulk narration. A WebSocket endpoint streams word-level timestamps, so developers can build karaoke-style highlighting and synchronized captions. The catalog spans dozens of voices across major languages including English, Spanish, French, Hindi, Mandarin, and Japanese, with controls for speed, pitch, and bitrate.
Free plan with 250,000 characters per month (about 6 hours of audio). Basic is $49/month for 3M characters, Plus is $499/month for 42M, Pro is $1,499/month for 150M, and Enterprise is $4,999/month for 625M characters, with overage rates falling from $16 to $8 per million characters.
Developers and startups that need TTS at serious volume ā listening apps, audiobook pipelines, e-learning platforms ā and want transparent, predictable per-character pricing.